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Fantasy general 2 artifacts11/3/2022 ![]() ![]()
It uses Fire Magic.Ĭhaos Cannon: replaces the Diplomat's Ring it fires a bloody hellball, which moans with the sounds of the demons of the damned, and explodes into Implosion if the target hex contains a living foe. (Although it only hits three hexes per turn and the other pieces can hit more, it does more damage per hex than most of the others, and can never hurt a friendly troop, which the spread of the other pieces can.)įlamethrowerFlame Cannon: replaces the Statesman Medal it sprays burning promethium which explodes into an Inferno at the target hex. Because it hits only a single hex, its "shot" is defined as three beams per turn. Stun BeamerEye of Horus: replaces the Emblem of Cognizance fires an electric ray which explodes into a Lightning ball if the target hex contains a living enemy, and stones the enemy stack for five rounds. The power-effect of Fireball has been increased from 10 to 15 in this mod, to match the Ice Bolt/Frost Ring effect of the Ice Cannon. Plasma CyclopsHead of Balor (a robotmagic head which shoots plasma beams out of its single eye): replaces the Stoic Watchman fires a plasma beam which explodes into a Fireball at the target hex. The specific values were chosen in hopes of making the artifacts useful but not unbalancing.) Due to the random targeting and automatic equipage for AI Heroes, they should not be a big disadvantage for the AI - although humans can learn strategies for them. (All of these conditions could be changed for any or all artillery pieces if improvements are suggested. These shooting conditions are the same for all five artillery pieces, except that the Magic skill involved varies. but with a minimum of 3 and a maximum of 5*M+5Īll cannons are fired at the start of each of the Hero's troop turns, until they run out of shots, at which point they are removed from the battlefield. Shot Power = /4, but with a minimum of 2 and a maximum of 10*M+5 (M=0 for no skill, 3 for Expert skill) The Power of its spell damage is based on the Hero's Power (P) and Water Magic skill (M), and the number of shots it can fire depends on M and the Hero's Knowledge (K), as follows: A cannon can reach from two rows above its front wheels to six rows beneath its front wheels, and from three columns in front of its front wheels to the other side of the battlefield. That is, its range of hexes is divided into four quadrants and the most target-rich quadrant is selected. Targeting is random within the quadrant which contains the most targets, out of the range of the cannon. Ice Cannon: replaces the Bird of Perception fires iceballs which explode into Ice Bolts if there is a live enemy target on the hex where they land, and then continue exploding into a Frost Ring into the surrounding hexes. From lowest to highest the priorities are: AI players who have these artifacts and have empty Miscellaneous slots will have them equipped automatically by priority at the start of a battle also. If more than two are equipped, the two which are placed are chosen automatically based on the pieces' priorities. Exceptions: these pieces are not used in battles triggered by a Creature Bank (e.g., Dwarven Treasury), Derilict Ship, or Dragon Utopia, and in a siege battle, the defending side can only use two of them inside the Town walls. ![]() To make room for them, all obstacles are cleared from the battlefield, and the locations of the battle troops are changed slightly. If all five Miscellaneous slots are equipped with one or more of the new artifacts, five artillery pieces will be used by that side in battle. They are equipped in the Hero's Miscellaneous slots, and each slot corresponds to a different battle location. When equipped, each of the new artifacts adds an artillery piece to the side of the equipped Hero in battle. The properties of the original artifacts are retained, but their pictures, descriptions, cost, status (four changed to major, one changed to relic), and in some cases equipment slot, have been changed. This will make it convenient to use the new artifacts in the Map Editor, by referencing the originals. The new artifacts replace existing ones, as described below. FANTASY GENERAL 2 ARTIFACTS MODSIt has been tested together with the Yona, Secondary Skills Scrolling, and (standard) WoG mods - other mods may contain unknown interferences. FANTASY GENERAL 2 ARTIFACTS MODThis Era 2.4 mod adds five new, artillery artifacts. Play the short demo map to assess the worth of the new artifacts and develop strategies for using them. FANTASY GENERAL 2 ARTIFACTS ARCHIVEMOD NAME: "Artillery Artifacts" (demo map "ArtilleryDuel.h3m")ĭownload the self-extracting archive "ArtilleryArtifacts.exe" from this folder and execute it to build the mod in your Era 2 folder (Era 2 must be installed first, see the Era 2 sticky thread.) It was developed under Era 2.41. ![]()
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